Varol Erdin

3D Environment Artist

Open to full-time, contract & freelance

I build game-ready environments end to end — modelling and sculpting, baking and PBR texturing, then assembling and lighting the scene in Unreal Engine or Unity.

Portfolio

Environments & Scenes

A cross-section of personal and production work.

Toolkit

Software & pipeline

Software

Specialities

Focus
Environment art, environment modeling
Modeling
Modular kits, props, hard-surface
Sculpting
High-poly detail, stylized forms
Surfacing
Baking, PBR texturing, game-ready materials
Scene work
Composition, lighting, world dressing
Also
Concept art, rendering, animation, editing
About

Behind the renders

Varol Erdin

I am a 3D Environment Artist focused on creating detailed and immersive environments, props, and materials for games and real-time projects.

My workflow mainly revolves around Blender, ZBrush, Substance Painter, Substance Designer, Marmoset Toolbag, Unreal Engine, and Unity. I enjoy combining environment modeling, material creation, and real-time workflows to build visually cohesive and believable worlds.

I am particularly interested in environment design, material creation, and cinematography, with a strong focus on visual storytelling and presentation.

Contact

Let's work together

Antalya, Turkey · Full-time, contract & freelance